Garrett Drake's 3D Modeling Portfolio

click project titles to see them in-depth!

click project titles to see them in-depth!

"Two Donuts on a Table"

I created this lovely image when I followed my first 3D modeling tutorial series by Blender Guru. This was my take on his final product - nothing much of my own creativity, but this was my introduction to this art form.

"Lonely Prism"

This is the first piece I created on my own. What is it? Perhaps I know... but perhaps I do not. This angle was found through messing around in my workspace; I discovered an entirely different camera setup that makes this shot possible (a perspective that is impossible in reality).

This was originally a bland take on the close-up donut project. However, as I found the aforementioned camera angle, the composition of the piece changed drastically; the focus shifted toward a larger view showing all the involved components in the shot rather than hiding lights and background objects... not that there were any of those.

"Hotel Arpoador - Interior"

My Hotel Arpoador project is inspired by a showcase featured in Interior Design magazine. It is located in Rio de Janeiro, Brazil. This project is only a recreation of a view into a single room; the external architecture may be a piece for another day down the road.

I learned a lot about composition, lighting, and some intricacies of modeling and materials while working on this. The final product is a result of some drastic forced perspective; the mirror and its respective wall are enlarged to ridiculous proportions that the audience would otherwise fail to notice.

I plan on returning to this eventually in order to fix up the blanket and add some shelves that are absent in my reproduction of the original photo. For now, this is satisfactory.

"Mirror Box"

This project's workflow has a cool GIF at the top! Check it out.

This project, aptly titled Mirror Box, consists of a simple group of meshes within an encompassing cube with reflective faces. One might say, in eloquent terms, that this project was a study in procedural textures and composition.

This project's workflow (if you click its name) emphasizes the end product than the path to it, displaying and explaining the nodes for my textures.